The amount of food and ants you can have is only limited by the amount of nests you build. The only nests available to build were for food, worker ants and soldier ants. Digging tunnels, building new nests and collecting food. Now the worker ants had very important jobs. Then we had the queen ant who sat pretty looking over the eggs so more ants could be. What was available was worker ants and black ants, which were our soldiers. Now this game is in very early stages and there wasn’t a great deal available as they were still creating it. Oh yes, we were in control of our own ant colony. Empires of the Undergrowth decided to go to a much, much smaller scale and replaces buildings, war torn sites and soldiers with nests, tunnels and ants. Instead of being modern or futuristic or even historically based. A simple RTS (at the moment) but with a twist I’ve not seen since that game whose name escapes me. The first game in my Rezzed adventure was Empires of the Undergrowth by Slug Disco Studios. It’s safe to say I’m a more casual RTS player. I’m always trying to find a new RTS that doesn’t use it’s HUD and excessive amount of abilities to scare me off. Whether we’re hardcore players of just enjoy the occasional bit of C&C.
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